2/2/2023 0 Comments Close combat mods![]() Little efforts were made in patching the game's graphics files until Adam 'The Man' D'Arcy discovered, that the graphics files are using the reverse byte format (nearly all CC2 files are MacOS-born files, as we know today). The CC2 player community growed quickly, and first unofficial patches of the game were presented for the game's demo before the original game was already released (Elite Clash, a Scenario/AlOOB/AxOOB patch for the demo by Tony Swash, Oct. ![]() A trial demo of CC2 was also released in 1997 (Mac & PC). ![]() Later (localized) releases of CC2 were for PCs only. The game was released in 1997 on a hybrid-CD, running on PCs and under the MacOS 7.5 up to 9.2.2 / MacOS X 10.2.6 / 10.3 / 10.4 (in Classic environment) as well. The series was then continued by SSI (later by UbiSoft, Mattel Interactive and Destineer) for PCs only (up to day CC3, CC4, CC5, CCM v3.1, RoadToBaghdad, CCM v4, CCMRAFRegt, CoI, CCMT). ![]() ![]() It was also the last game of this series for the MacOS. "Close Combat - A Bridge Too Far" (abreviated CC2, ABTF, CC2-ABTF) was the second game of the CloseCombat-series created by Atomic and presented by Microsoft to the Windows- and Macintosh-community. ![]()
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